A downloadable game for Windows and Linux

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You have two possible roles:

  1. Download the game below to enter the MultiDimensional Zone as a Coin Hunter to find coins scattered across space and time.
  2. Go to http://104.237.13.63/asym/ to access the Mine Placement Interface and try to stop the Coin Hunters from collecting too many coins.

MultiDimensional Zone

Want to be a hero? Download and install the game to enter the MDZ as a Coin Hunter. Your job is to collect as many coins as possible, represented by the "score" value.

You will also find in your interface information such as your personal identification number (ID), your current heading and position, and the distance to the nearest detected coin.

Find and collect as many coins as you can, but watch out! Villains are using the Mine Placement Interface to stop your efforts. These mines reach across dimensions and affect everyone in the MDZ. Be careful.

We are tracking the total number of coins collected by all Coin Hunters. Perhaps someday, when enough are collected, we will be able to shut down the MPI for good.

Mine Placement Interface

If you prefer a more villainous route, the MPI accessed at http://104.237.13.63/asym/ allows you to place interdimensional mines. Though these mines only affect one Coin Hunter at a time, they are the only way to stop them from amassing coins.

IDMs are a very rare commodity and only a handful will be given every several hours. When you run out, request more - but you may be denied if you have stockpiled too many or request too quickly.

Warning: Buggy Prototype

Both of these things are super buggy, as this project was made in seven days for the 8 Bits to Infinity Asymmetrical Jam. Please let me know if you have any troubles!

Download

Download NowName your own price

Click download now to get access to the following files:

Mine Dimensions (Windows) 39 MB
Mine Dimensions (Linux) 42 MB
Mine Dimensions (Mac) 39 MB

Comments

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Not my type of games, but I guess Kojima would like it :D

Was hard to detect which numbers are relevant to finding coins, they might be better presented as visual marker/compass.

Nice touch with the jump height, not sure if intentional, but it did help me to observe the map a bit!

Would like to see some progression, for example, the more coins collected, the faster the player's movement. :)

(+1)

Hey, thanks for playing! The "game" part is definitely lacking - this was more of a technical experiment than anything else. I had a lengthy list of plans for both the hunters and mines sides but (at the risk of using an excuse that should go unsaid) there wasn't much time. :P

And honestly, the jump was because early on I had some too-steep hills and would get stuck, and thought that might happen again, so I left it in.

I like the basic concept, and the 2 very different playstyles.

As a coin hunter, I wish there was more to do than running forward until you get the coin. Some extra hazards or other level/gameplay elements would have made it more interesting. The play area could have been smaller, too.

On the villainous route, it would have been nice to see more to the interface than clicking the map a few times. Something more strategic maybe?

The interdimensional mines were pretty cool, though sometimes they teleported me closer to the coin.

On the plus side, I didn't run into any bugs. The basic idea seems very original. A mode with short 1v1 or team-based matches could be fun. Oh, and the music rocked!

(+1)

Hey, thanks for playing! Definitely agree 100% on all your points. More of an actual game on both sides would be nice, but I'm happy the tech worked.

u played my game so i play urs